Title:
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USING RENPY AS A DIGITAL STORYTELLING
TOOL TO ENHANCE STUDENTS LEARNING |
Author(s):
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Hsiu-Ling Chen and Yun-Chi Chuang |
ISBN:
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978-989-8533-88-3 |
Editors:
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Miguel Baptista Nunes and Pedro Isaias |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Digital Storytelling, Renpy, Critical Thinking |
Type:
|
Poster |
First Page:
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352 |
Last Page:
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354 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The present study aims to explore students learning experience with the use of Renpy as a tool to approach digital
storytelling in their collaborative design of digital stories. Digital storytelling is adopted by the present research as an
approach for a total of 46 high school students to consider social issues with critical thinking and present the learning
outcomes of their collaborative design through projects of digital stories. Students were divided in groups of three to four
to engage in collaborative learning in all of the following three different aspects: critical thinking, game script design, and
game production, all of which require students to collect or generate information and collaborate with one another toward
successful design of digital stories. An in-depth interview was given to each student in the present study at the end of the
course. Interview results indicate that students must pick up the programming language in order to control necessary
elements in the production of their games and that learning simultaneously two sets of high level skills both in the
programming language and in critical thinking might cause them to experience cognitive overload. Nonetheless, the
proposed approach was still recognized among student participants, all of whom reported enhanced skills in communication,
problem-solving, and media literacy. |
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