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Title:      USING REN’PY AS A DIGITAL STORYTELLING TOOL TO ENHANCE STUDENTS’ LEARNING
Author(s):      Hsiu-Ling Chen and Yun-Chi Chuang
ISBN:      978-989-8533-88-3
Editors:      Miguel Baptista Nunes and Pedro Isaias
Year:      2019
Edition:      Single
Keywords:      Digital Storytelling, Ren’py, Critical Thinking
Type:      Poster
First Page:      352
Last Page:      354
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The present study aims to explore students’ learning experience with the use of Ren’py as a tool to approach digital storytelling in their collaborative design of digital stories. Digital storytelling is adopted by the present research as an approach for a total of 46 high school students to consider social issues with critical thinking and present the learning outcomes of their collaborative design through projects of digital stories. Students were divided in groups of three to four to engage in collaborative learning in all of the following three different aspects: critical thinking, game script design, and game production, all of which require students to collect or generate information and collaborate with one another toward successful design of digital stories. An in-depth interview was given to each student in the present study at the end of the course. Interview results indicate that students must pick up the programming language in order to control necessary elements in the production of their games and that learning simultaneously two sets of high level skills both in the programming language and in critical thinking might cause them to experience cognitive overload. Nonetheless, the proposed approach was still recognized among student participants, all of whom reported enhanced skills in communication, problem-solving, and media literacy.
   

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